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Virtual reality is there !!! VR headset review

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  • #16
    OK I just read this: Returnable within 30 Days - Only if Unopened. I am not gonna do it.... too bad

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    • #17
      It seems that amazon don't have that policy. Better ordering it then....

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      • #18
        More important Infos: The Playstation VR 2 is already released in US (november 17)
        It is the PlayStation VR - Skyrim Bundle (you have everything you need in that box) but it is $349.99 instead of $299 for only the old discontinued PSVR Headset they try to sell you everywhere. Be aware.....
        https://www.bestbuy.com/site/sony-pl...?skuId=6131108

        Don't buy any other version. This is the only one not discontinued.

        ok here is another one... https://www.bestbuy.com/site/sony-pl...?skuId=6162261
        Last edited by Muscat; 11-24-2017, 11:40 PM.

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        • #19
          Ok here is my story about the Playstation VR. Amazon shipped me the PSVR and the delivery man left the package in the middle of the hallway. When I come back home the package was not there. End of the PSVR Story perhaps in another life
          That was in november 2016. Now recently in 2018 I bought a Samsung Odyssey from Microsoft. I cannot compare the good or bad of each unit since I never received the PSVR.
          What I read is the screendoor effect is very low in the PSVR compared to any actual VR headsets but the screen resolution and power of the PS4 limit the quality of the graphics.
          The playstation VR has the best confort for the head and Samsung has just copied the same design to maintain a good and confortable grip on the head with the Odyssey so...

          I think the important things to know in VR today March 2018 is:
          The best tracking system is The HTC Vive (first) , Oculus rift with 3 sensors.
          Why? Because sensors can track the controllers without light in the room. Other than that Windows mixed reality tracking works nearly as good but you need lights since it is a camera system on your headset looking at the DEL on the controllers.
          No headset has a great quality of picture. They use carved lens with pattern to try to hide the screendoor effect and also to force the eye to focus where the image is clear (the center of the screen)
          You constantly need to adjust your headset to have your eyes in the sweet spot to have just a passable claustrophobic Gaz mask view of another reality.
          The controls in game are sometimes refreshing and works for the minimal things you need to do. But sometimes you end in a some kind of demo game you pay 60$ usd for it with a poorly implemented controls. They implement already existing controls libraries used in an old VR demo to a game requiring another better type of controls to be acceptable for the AAA market.

          Today you have 2 choices: Waiting for a real good one or buy a Samsung Odyssey which has the same screen resolution (same OLED screen in fact) as the new Vive PRo for Half the price. And you have no sensor and controller with the Vive pro for $900.
          But you need a minimum of light in the room to deal with any Windows mixed reality headset. For example: if you play in front of your computer at night without any other light in the room once you turn a bit on a side and go backward the controllers stop to be tracked correctly. I think it requires just a minimum of light so maybe one light in the room behind or over you is enough.
          Is it worth it? Yes if you can't wait to see what is next or already there in VR.
          Is it time to buy one? Maybe later this year after the release of the Vive pro, The Pimax 5K,8K, The oculus go, the Magic Leap (which can change everything if all they say is true)

          So for now: Rift = Best controllers (but very ugly screendoor effect, low rez)
          Vive = Best Tracking (but the headset can broke easily with sweat, low rez)
          Odyssey = Best of both world on the controller (but the Rift one stay the best for grip and design) , Better screen resolution, reduced screendoor effect and glare. Tracking need a minimum of light, bluetooth adapter required and AA batteries.
          Vive Pro = no feedback but same OLED screen as the one in the Odyssey and incoming wireless system with the best tracking you can get. Prepare to pay the big price.
          Pimax 5K, 8K = 200 FOV and very high definition which is game changing but Vive said they already try that and for many reasons like eyes strain they are not going there but maybe Pimax found a solution. Let's see.
          Oculus go = This an integrated Android computer (tablet CPU/GPU) in a headset with the same tracking system you have on the MS Mixed reality headsets (like the Odyssey), not as powerful as the rift but very portable and cheap. $200 USD
          PSVR2 = Less screendoor effect, best refresh rate, best games, nice shooting Aim controller with Farpoint bundle (but low rez graphics)
          Leap motion headset = This is a new technology for (real) mixed reality. Let's see what they gonna add on the table before buying anything VR related.
          Last edited by Muscat; 03-24-2018, 12:20 PM.

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          • #20
            By the way, I JUST ordered a Vive Pro, and also ordered all the parts to create a 2nd gaming computer with the (relatively) good components, for the new Vive Pro. So that I can use 2 Vive (the new Pro and the old Vive) together in a room for some local coop games with my daughter.

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            • #21
              Dammit do you talk about 2 1080 TI in sli ?

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              • #22
                No, just one 1080 Ti is already more than enough. It is crazy how fast these new CPU and GPU are. No overclocking already gave me over 9,000 3DMark score. With some basic overclock, with no voltage changes, CPU runs at 5Ghz, and it push the 3DMark score to 10,000. https://www.3dmark.com/spy/3552864

                Type Desc Cost Vendor
                GPU GTX 1080 Ti FTW3 $1,052.53 EVGA
                PSU EVGA 850W T2 Titanium $237.17 newegg 3rd party BuyVPC.com
                CPU Intel i7-8700K $377.90 Amazon
                Mobo EVGA Z370 Classified K $277.19 newegg
                RAM G.Skill DDR4 4133 (17 latency) 2x8GB $379.99 newegg
                Case Rosewill Thor V2 $79.99 newegg $89.99 with $10 rebate card
                HD SanDisk 1TB Ultra 3D NAND SATA III $276.98 Amazon
                CPU Fan Noctua NH-D15 dual 140mm fans $89.95 Amazon
                Total $2,771.70

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                • #23
                  I think 2 1080 ti is required for the Pimax 8Kx. We are not yet there since no VR game display at 8K not even 4K. The vive pro has a similar requirement than the first headset. GTX 1070/970 and an old intel i5 with true 4 cores do the job well.
                  My samsung runs very well at max graphic setting and I don't have the minimum CPU requirement.
                  Nice built for the incoming VR products

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                  • #24
                    By the time there is a game (or VR goggle) that require 2 1080 ti, the 1080 Ti will cost just $300. I'll buy a few of them then.

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                    • #25
                      Little news for those without a headset. Samsung Odyssey drop price now available for only $399 USD. (Bestbuy, Microsoft Store, etc) It is the same OLED screen as the one in the Vive pro. The main difference is the tracking system.

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                      • #26
                        In VR, the display, well for me, it's not too big a deal. Tracking is off is a BIG BIG deal for me. I get motion sick immediately when the image doesn't correspond to what it suppose to be. So far, only HTC VIVE give me the actual VR feeling. Oculus is close, but still not there. You really need 2 satellites like HTC does to provide pinpoint accuracy on the headset movement.

                        For anyone who want to start to play VR, I strongly recommend getting the classic HTC VIVE for $499. It comes with 2 satellites beacons and 2 controllers, and the headset, of course. I think it's the best deal for what it comes with. (Each of the beacons cost over $100 each, the controllers also cost about as much for each)

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                        • #27
                          No motion sickness with the Samsung Odyssey here... I can't really understand. The tracking is right on track unless you have no light in the room.

                          But not all games coming from Oculus are 100% working correctly. It is why they release new versions available on the Microsoft Store.
                          Also almost all the VR apps are in beta stage. When you try games without the Windows mixed reality compatibility on Steam you can end with inversed controllers.
                          That can be fixed with a tool OpenVR-AdvancedSettings-Installer-v2.5 but better waiting than losing time on this.
                          This also works for the HTC VIVE when you have REVIVE installed
                          Last edited by Muscat; 04-12-2018, 01:23 AM.

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                          • #28
                            I had REVIVE installed, but I found most games there are quite ... how to describe it... sub-par? The movement and control are targeted for the lower platforms such as Oculus and phone devices. They always minimize the polygon counts and movement as much as possible to avoid lag issue and avoid the need of high processing power need.

                            I don't even have REVIVE installed in my new gaming computer any more. For most gamers would be quite disappointed knowing the platform that they choose won't have certain games release due to the limited processing power.

                            For example, a soon-to-be-released game call Beat Saber will not be released for Samsung because the developer thinks mobile VR headset won't be powerful enough. May not be the best example to show why, but I would have been very very disappointed knowing this game won't be available for a platform that I chose.

                            https://youtu.be/RzVMKIHQht0

                            Attached Files

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                            • #29
                              mmm... Samsung Odyssey is NOT a mobile device it is WMR . REVIVE is made for HTC VIVE to be able to play Oculus rift games. But since WMR (Windows mixed reality headset) works almost 100% with all Steam and VIVE products this is working with the Samsung Odyssey very well and you can set the image quality in the config....

                              Talking about WMR, the Lenovo Explorer is now at $199. https://www.youtube.com/watch?v=J4pLhf_piDI
                              You get better rez than the VIVE for 1/3 the price.

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                              • #30
                                Some people really don't like the VIVE pro design. Here is an example. https://www.youtube.com/watch?time_c...&v=Gx5DV5zFKlU

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